Crazy сборки minecraft
[Forge][1.5.2-1.7.10] MCHeli 1.0.3! — Minecraft Helicopter and Plane mod! NOW WITH CARS. O
Posted on 5/15/2014. 5/15/14 8:24 pm. last updated: 11/24/16 2:35:13 pm
Minecraft Helicopter Mod, also known as MCHeli, is a mod for Forge which adds in very realistic planes and helicopters.
The original developer, EMB4, has given me permission to re-post the mod here and on Minecraft Forums. He is Japanese and doesn’t speak English, and not enough people in the western world know about the mod so I wanted to share it with you all! So, here it is, Minecraft Helicopter Mod!
So to clarify, this is -NOT- my mod, I’m just helping out a non-English developer by sharing it, and helping you guys by showing this awesome mod. I appreciate everyone in the comments saying how awesome it is, but make sure you direct your comments towards EMB4 and not me 🙂
See down the post for the installation guide before reporting errors! I guide you through the installation which is different from normal Forge mods!
So, what is it?
I thought the title would be enough! Ah well, MCHeli is a great Forge mod which adds planes and helicopters to Minecraft. It uses a clever asset system (a little like Flan’s), and it’s incredibly easy to add new vehicles to the game with a little .obj knowledge, but we’ll cover that later.
Maybe watch this video if you don’t like reading!
Great! What’s included?
Like I said, there’s a great asset system, but a few planes and helicopters are included by default. I’ll list below, but I’ll sum up the actual features & facts of the mod!
Helicopters are helicopters. You’ve all seen them, they go up and down and all around.
The helicopters in MCHeli can take a few minutes to master the controls of. Throttle will simply accelerate you in whatever direction the roters are facing, so if you keep the controls level, you’ll just go straight up. Push your mouse up, the controls will tilt the nose down, and you’ll move forward. Once you get the hang of it, controlling them is very natural and you’ll easily get all around the world!
Some helicopters can land on the water, and will float! Helicopters can also take assorted amount of passengers, including extra gunners to help fight off any targets.
Planes need a bit of space to take off. The throttle will slowly speed you up, and once fast enough tilt your nose up to take off. The nose, just like in a Helicopter, is controlled with the mouse.
Some planes, like the helicopters, can land on the water and will float. Most also have multiple seats — the Osprey for example can seat up to 14!
VTOL are a special type of plane which work a bit differently. By pressing F, you can switch between standard and VTOL mode. This is currently only available in the Harrier and the MV-22 Osprey. While in VTOL mode, the controls act quite similar to a helicopter, whereas in standard mode it will fly like a normal plane.
For all those CoD fans who are screaming "VTOL WARSHIP INBOUND!", yes, the Osprey is that same ship.
Possibly one of the most amazing things about this mod is the UAV. Place down a UAV station, and pick one of the UAV-enabled vehicles — the MQ-9 Reaper is a good choice.
When you right-click the UAV station, your character will sit down and a GUI will appear. The GUI has a single inventory slot, and a set of coordinates. Set the coordinates to where you want the vehicle to spawn — I recommend somewhere on the ground, as they start with their throttle zeroed. Once you’re ready, place the UAV’s item in the slot, and you’ll switch to controlling the UAV.
There are both plane and helicopter UAVs. Most are quite standard size, but a few are quite small- like a RC toy. Some can even take passengers!
The UAV does have a limited range. You should remember, you are not actually in the UAV- you’re sitting at the station. If someone sees you at that station, they can kill you where you sit. Even things like sound are still relative to the player, not the drone — it’s incredibly realistic.
Chains & Containers
Another beautiful aspect of the mod is the chain system. You can chain ANY non-living entity (eg, minecarts) to a helicopter. When flying that helicopter, the chained item will hang below, and can be dropped at a key press at any time. Included is a container, which is a small 54-slot chest which can be carried by a helicopter, great for server roleplay deliveries and air drops!
The chain can also be used to tie ANY two non-living entities together. You could just tie two minecarts if you wanted to, or maybe airlift a Flan’s vehicle. Bear in mind, vehicles such as Flan’s titans take damage during flight and very quickly lose their legs. Oh, and don’t give them obsidian boots. Just don’t.
The parachute is a single use item, and I’m sure you can guess what it does. Right-click with it in-hand, and you’ll deploy a parachute to guide you slowly and safely to the ground. Great as a quick escape if someone has locked on with a Stinger!
Yes, I said stinger. The stinger missile is the only ground-controlled weapon which the player directly holds, and is also the only weapon to actually consume ammunition. It can lock on to any vehicle in-flight, and does a fair amount of damage on impact.
However, weapons don’t end there. Most military aircraft are equipped with an assortment of machine guns, missiles, bombs, and even torpedoes. The only downside to these is that none of them consume ammunition.
There is a configuration option to disable explosive damage. I highly recommend that for any server running this mod.
But still the weapons go on! So the stinger bores you, and flying & shooting isn’t your style. Why not try out one of the many turrets! There’s plenty, from a small mounted machine gun right up to a 46cm cannon!
Finally, we have the Ground Laser Target Designator; a ridiculously awesome device. Simply aim it where you like, right-click and a 3-plane airstrike will whiss past, decemating your target! This is also available from the Apache.
AH-64D Apache Longbow
Boeing AH-6 Killer Egg
EC-665 Tiger UHT
MH-6 Little Bird
Bell 206L Long Ranger
Bell 47-G (Floaters)
Boeing CH-47 Chinook
AV-8B Harrier II
British Aerospace Harrier II
Embraer EMB 314 Super Tucano
A-10 Thunderbolt II
Fieseler Fi167 Torpedo Bomber
F-14D Super Tomcat
Panavia Tornado IDS
Panavia Tornado GR-4
Zero Type21 (WWII Edition)
Boeing AH-6 UAV
MQ-8B Fire Scout
Goblin RC Helicopter
Goblin RC Helicopter W/ Explosive
CH-47 Chinook RC Helicopter
Oto Melara 76mm Gun
MK.15 Mod.31 SeaRAM
MK-32 Surface Vessel Torpedo Tubes
12.7cm AA Cannon (Shielded)
12.7cm AA Cannon
25mm Machine Gun
Type 93 Torpedo Launcher
M2HB 12.7mm Twin-Type
GAU-19/b Machine GUn
Jetgoat (Insanely fun)
Utibi Boat (Does not sail, just decorative)
Periscope (Turns the player invisible during use; great for spying.)
HESCO Sand Barrier (Just a blocade)
Paraglider (Cheap but slow "plane")
Helihat (One of those hats with rotablades you get as a kid. It does work!)
Ground Laser Target Designator
Installing MCHeli is very easy, but it IS a bit different from most other mods, for two reasons:
1. The site you are going to download it from is in Japanese. Follow these instructions and you’ll be fine I promise, but I recommend doing this through Chrome so you can get rough translations quickly and easily.
2. The mod is NOT a .jar or a .zip. It’s a raw folder, and MUST stay that way, or the assets won’t load correctly.
In order to install, first, right-click the Download Mod link on the right, and click "Open in new tab". You’ll want to be able to read these instructions while you’re donig it.
Scroll down the page slightly, and you’ll see a huge green bit of text, in English, with downloads for various versions. Click the version you want to use. It’ll go to DropBox, so just download it from there.
Now, you should have a .zip file, which will be named something like MC1.x.x_mcheli_0.x.x — with the X’s being the Minecraft version, and then the mod version.
Extract the contents of this .zip into your /mods directory of Forge — if you don’t have Forge, find a tutorial on YouTube for that. You should now have a folder simply called "mcheli" in your /mods directory.
At this point, test your game. You should now be able to load it up, and play, and some of the vehicles will be installed and working correctly. You’re good to go here, but if you want the additional assets packs, read on!
If you get stuck with installing, check out this handy installation video by ChronosPallas:
Installing the additional asset packs
Right, this is where things may get a bit more complicated, and it’s not for the feint of heart. If you just want to fly around in creative, I’d recommend getting my modpack and using that, as this is already fully installed there. Details at the end of the thread.
Go back onto the download thread from above. This time, you want to follow the blue text near the top of the page, which is labelled "拡張パック(Contents pack)". Important — As the page loads, Chrome may ask you to translate. IGNORE it, or click NO for now!
Once the page has loaded, scroll down and you’ll see a yellow-bordered "Downloads" section. Expand all the spoilers there. Chrome users, you’re safe to translate if you wish now; clicking translate simply stops those boxes from expanding which is why I said not to.
The spoilers are categories of addon. The first is humour/comical, followed by WWII vehicles, Commercial vehicles, Fictional vehicles, Ground weapons, and finally decorations.
Each of the addons has it’s own Dropbox download, and that is why it is complicaed. You’ll have to download everyhting you want, and I HIGHLY recommend making a new folder and putting all of those .zip files inside it.
Once you have all the ones you want, you need to go through and extract every single .zip file. Next, go inside each of them, and you’ll see a folder called "assets".
You need to combine all of these "assets" folder into a single folder. Cut or copy them all together, so you have just one assets folder, with all the content from all of them inside.
Now, go back to your /mods folder where you installed MCHeli earlier. Go inside the MCHeli folder, and you’ll notice that there too, is an assets folder. Combine the one you just made into there, so all the content from your new assets folder goes inside that one. There should not be any files overwritten; if there is, you’ve done something wrong.
Once that is transferred, you’re done! You now have MCHeli installed, with any addons you like! You can either alter the configurations, or just jump in and play.
The Asset System
Alright, this is only for the really advanced users here.
So, you’ve played with it a bit, and it’s great fun, but you want a new vehicle? Or, maybe you’re using it on a server and you want to tweak things to your liking? Read on.
To make a new vehicle, you need a number of things:
— A triangulated .obj file (Look up using .obj models in Minecraft Forge if this confuses you)*
— A .txt file
— A PNG texture for your .obj file (Or multiple variants)
— an icon for your item
Head into your /mods/mcheli/assets/mcheli folder. In there, you’ll see a load of folders, a readme.txt and a PDF file. The PDF file does have the main definitions in English, but the descriptions are Japanese, so it’s a reference sheet at best. The readme is entirely Japanese and not much use, but it basically explains what I’m explaining here.
The first thing you need to ask yourself; "What am I making?"
Your options are Helicopter, Plane, Weapon, or Vehicle. Vehicle is something which cannot be moved, such as the Utibi, or a turret.
Once you decide that, head into the relevant folder and make a new .txt file. Name it something vaguely related to your vehicle’s name, but don’t use any spaces.
Inside that .txt file, you need some information! The best way to decide what to add is simply looking in another vehicles file of the same type. The required things are DisplayName, ItemID, a texture, and at least one seat. Everything else has a default, but I recommend setting them anyway.
For Speed and Throttle, 1.0 is considered fast, so use that as your base point.
The coordinates for your parts and seats are based around the base point of the .obj model. This point is also where the bounding box will lie. Best bet here is using trial and error.
For AddWeapon, it must be a valid entry from the Weapons folder
AddRecipe can be a bit confusing to those who haven’t made mods before, but if you’ve made your own mods it should feel very simple.
Basically, your format is:
AddRecipe = "ABC", DEF", "GHI", A, iron_block. and so on.
The ABC DEF GHI is your crafting grid, top row, middle row, and bottom row. After that, you define what the letters mean.
You can use ANY letter there, those are just examples. For example you could have "AAA", "GHG", "XYZ". In that case, the top row would all be the same item.
For item definitions, you can simply use the item’s name. In 1.6.4, you should use the ID, and if it has metadata, an extra comma seperates it, for example I,21256,26 (A Gregtech steel ingot). All ID’s must be valid for your installation, so only use ID’s you know are in your game. Mod ID’s are fine; the recipes are loaded after all the items are.
And that’s about all there is I can tell you about assets; you’ll have to figure out the rest for yourself!
*One of the official model editors for the mod itself just dropped in and told us what software he’s using. It’ll get lost in the comments soon so reposting here to help anyone interested!
It seems to support a form(.mqo) of this software by the next update.
Thanks for reading to the end, I know it’s been a long thread.
Remember, this is not my mod, but I’ve got direct and 100% permission to re-upload it here. Therefore, it’s in-line with the PMC guidelines and I have triple-checked that.
The original author speaks Japanese, he doesn’t know any English at all. If you have any issues, suggestions, or even a crash, post it on this thread like you would any other mod. 9 times out of 10 I can solve the issue for you anyway, but just in case I can’t I’ll make sure to relay it on to him.
If you enjoyed this, please do check out my other mods (which are all actually mine!). FlenixRoads works great to build runways and airports! Tomorrow, I’ll be uploading a mod designed for MCHeli, which blocks players breaking vehicles once they have been placed.
See the mod in action!
If you want to play it in action, I have the mod with all addons installed in my Modpack, Silvania: Ultimatum. We also have an official server online! You can get the modpack through ATLauncher, it’s public. Note that I have altered the mod in there; I have fixed name capitalization, fixed untextured items and also massively increased recipe difficulty — however I can’t redistribute these fixes myself.
If there is demand, I’ll set up a purely PvP server where you can battle it out in these without having to craft them. Comment below if you’d want that, no hassle to set it up 🙂
License-wise — yes you can use this in a modpack, but you MUST MUST MUST link back to the original japanese thread, not this one. If you want to link both, that’s absolutely fine.
3rd party sites, PLEASE link back to this thread. I don’t want EMB4 to find you pirating the mod, and thinking it’s me trying to make a quick buck. You guys disgust me but you exist, so please just link here with your downloads.
Want to help?
A YouTube video guiding the installation process would be cool, as well as a review of the mod to show off it’s true potential.
I personally am looking for some people good with blender, who have experience in designing obj files for use in Minecraft. to help with some vehicle ideas I have. PM me if you can help 🙂
Anyone who makes an addon and tells me about it, I shall link it here. If you like their work or have any feedback, leave a comment below and/or send them a message — I’ve linked their profiles.
Hey, If anyones interested, I made a USA Blue Angels Navy F/A 18 for 1.6.4 of higher if anyone is interested. Link is: http://www.mediafire.com/download/1iyau4nz568s97u/fa18f.png
Just go into mods, mcheli, assets, mcheli, textures, planes, and REPLACE it, if you keep both, it wont work.
PrototypeTheta has made a nice VF-1 Valkryie, available here. Screenshot in the spoiler below!
U5461 has a cars pack officially posted on PMC, you can find it here:
Rainwind has started making a Cold War pack, get it here:
Update #27. 10/12/2016 5:18:44 pm 10/12/16
— Support for Flan’s Mod Missiles. Missiles will now correctly lock on, and MCHeli will play the lock-on sound for a locked missile.
— New sounds for locked missiles
— Adjusted gunner seat positions for some vehicles to make it easier to aim
— Kurganets-25 infantry fighting vehicle
— M1129 self-propelled mortars
— M26 Pershing
— MXT-MV Husky TSV
— Guraura ITV
— Tanks can now be made in the Drafting Table
— Fixed a bug where sometimes you would get stuck in a vehicle part (eg wing) when dismounting
— Fixed a bug that prevented changing the "BulletBreakableBlocks" list in mcheli.cfg
— Fixed the GUI in land vehicles (Tanks/cars) not visually displaying the throttle depleting when auto-throttle is on
— Fixed an old bug which caused containers to sometimes fall through the floor
— Fixed the Yaw value in the GUIs. 0 is now North, previously it pointed South.
Update #26. 05/22/2016 1:47:39 am 5/22/16
Forgot to say, the mirror has been updated with 1.0.2 now as well, just in case the original download goes down again.
Update #25. 04/10/2016 9:08:30 am 4/10/16
— Fixed a conflict with another mod
Update #24. 03/30/2016 4:44:39 pm 3/30/16
— Fix crash if you log out in a car
Update #23 — OFFICIAL RELEASE. 03/29/2016 2:25:28 pm 3/29/16
It’s a big one guys — 1.0.0!
(?) signifies I’m unsure on the translation.
— NH Industries NH90-TTH
— Skyline GT-R BNR32
— Centauro reconnaissance vehicle
— M1A2 Abrams
— Merkava Mk.4
— T-90 main battle tanks
— KV-2 Gigant additional
— P-51 Mustang
— T-84 Opuroto M
New Commands (Require op/cheat mode)
I’ve not tested these commands yet, translations may be wrong. Please let me know if a command doesn’t work and I’ll check the code.
/mcheli reconfig — Reload the mcheli.cfg file
/big — Display characters in mcheli title screen. (?)
/mcheli fill — fill the designated area in the block. (WorldEdit kind of thing, odd to include but oh well)
/mcheli status load Tell you how many entities are loaded (Possibly just relates to vehicles)
/mcheli showboundingbox — Show the entity bounding box, similar to the GUI control that already existed but easier to access. (Servers can force this off)
/mcheli killentity — kill all the entities of the specified class name (player excluded)
/mcheli removeentity — Remove the entity of the specified class name (player excluded — bypasses deaths I believe, so won’t drop stuff maybe?)
/mcheli attackentity — damage to the entity of the specified class name (player excluded)
/mcheli modlist — View the mod list of specified player (to avoid cheaters)
— Added Brakes (space bar) — only in certain vehicles (I assume cars)
— Added Javelins (Like a stinger but goes up then down, if it works like the real one.)
— Breaking mobile weapons will not cause them to loose their ammo
— Added cars & tanks!
— Cars can take damage if partly in a block (Hopefully all vehicles can — meaning you need enough room to move.)
— Hitting mobs etc in a vehicle damages them (basically you can run people over in your new car.)
— Vehicles shake when they are shot at (?)
— Using Ctrl+R and Ctrl+F you can switch seats including the pilot seat (previously was only passenger seats)
— Machine guns now have muzzle flash and smoke
— New animation/effects for explosions
— When vehicles turn back to items they now keep their fuel
— Vehicle sounds can be heard from further away (Up to 500m apparently!)
— Realistic sound physics (From what I understand, it means things change how they sound as they pass you, like how a siren goes to a lower pitch when it’s passed you)
— In creative mode, use shift to change how things hit the airframe (?)
— Better collision detection with other mods (including vanilla arrows)
— Switching to Free Look mode no longer makes a click
Server-only new features
— Vehicles can be set to execute commands when destroyed (eg rollback the area for damage, or spawn a new one? A lot of useful things for servers here)
— Allow placement only on sponges (PlaceableOnSpongeOnly) — I assume to create special "launch areas"?
New asset features
— RepairOtherVehicles option, allows it to repair nearby vehicles (Like the fuel tank fuels them)
— SubmergedDamageHeight to allow vehicles to go underwater (SUBMARINES. )
— TurretCameraRotationSpeed to change the speed in which turrets can rotate
— Ability to change shooting, seat, and camera locations for turrets
— DamageFactor to scale weapon damage
— Make weapon groups which can be reloaded and use single ammo between them (?)
— Button to reload weapons and HUD (?)
— Fuel didn’t take the right amount of coal when refilled via right-click.
— Explosions were slowed by grass and spiderwebs — they now blitz straight through them.
Update #22. 11/03/2015 5:12:28 pm 11/03/15
Sorry for the delay in forwarding the changelog, been quite busy with my new mod recently 🙂
Update has been out since 22nd September, translated changelog:
E767 (Not seen, but assume it’s a Boeing 767 passenger jet.)
Project 1204 Shmel Patrol Boat
Updates to model of FL282, 46cm cannon, MD90
WWII HUD bug fixed
Tweaks to model rendering in the drafting table
Particles now change colour depending on the material they’re above (so now a helicopter over sand will blow sand etc)
Stinger now has a longer range (Did it need it? Always been effective for me. )
Right-clicking with an empty fuel can will now auto-refill fuel using coal in your inventory.
Some non-heli related server admin features are added (Suggesting EMB4 is playing with servers more now? Cool!)
— New player list (?)
— Specific ops player list (Described as "authoritative", so assumed ops)
— Ops can request screenshots from the player to see their screen (anti-xray system) with /mcheli sendss <username>
— Ops can also request a modlist in a similar way with /mcheli modlist <username>
Lost in translation
Something about tracks for tanks? Couldn’t figure it out. Sounds awesome.
- Level 1
- New Miner
- February 14, 2017, 4:23 am
I have a question. I saw a guy used a MCHeli aircraft (a very big one with an open hatch, idk what it was but it look like a cargo plane) to para-drop a flans mod tank without using the chain. Instead of lifting the tank up in the air using the chain, he somehow drove the tank onto the plane and took off. How could that be done?
I’ll send the link of video later
- Silvania Studios
- Level 82
- Elite Modder
- February 20, 2017, 10:30 am
Chances are the server has modified their MCHeli installation, which is very easy to do and is usually recommended for servers.
Larger planes (I imagine the one in question was a C-5 Galaxy) have an option called "racks", which allow you to explicitly mount another entity inside it at a fixed position. I didn’t know it would work with Flan’s stuff though, that’s pretty cool 🙂
- Level 1
- New Crafter
- January 19, 2017, 1:44 pm
Is there any way to make the cars movement more smoother (I guess this is the right word for it)? Because it’s being pretty hard to make curves with the land vehicles (Growler ITV for example), it takes a really huge space to make a 90º turn for example, and trying to maneuver it’s pretty much impossible. Sorry if I misspelled any word/sentence, english isn’t my native language.
Thank you for your time.
- Silvania Studios
- Level 82
- Elite Modder
- January 19, 2017, 3:12 pm
Unfortunately not — The cars are currently based off of the plane code, so they steer as if they were a plane 😉
Hopefully one day it will be fixed, but I can’t promise anything.
(Your English is fine by the way :))
- Level 19
- Journeyman Ninja
- January 5, 2017, 3:06 pm
I have used this mod for years now but I am unable to anymore as I am now using 1.8.9 with the other mods.
I know it’s a longshot but could you ask EMB4 to please update it to 1.8.9 even if it is just the once, as I really don’t want to stop using it.
Thank you for your help.
- Silvania Studios
- Level 82
- Elite Modder
- January 6, 2017, 3:26 am
The reason he isn’t updating is the same as myself and many other mod authors; too much changed in 1.7->1.8 to make it worthwhile.
Some mods got an easy time updating, because most of the changed code is in rendering. But mods like EMB4’s MCHeli and my yet-to-even-be-released Advanced Armoury have a hell of a lot of rendering code, which would have to be totally rewritten.
I don’t know the MCHeli source all that well, but if it’s anything like AA you’re looking at 4-6 months of work of stuff you’ve already done. The motivation to do it simply isn’t there.
1.7.10 and above will simply be the second mod split; just like 1.2.5 was. Some mods will continue to update to new versions, and some will still be active but only supporting 1.7.10. It’s down to the user to choose which they want to play with and weigh up the pros of either side.
- Level 1
- New Miner
- February 4, 2017, 5:55 am
I’d really like to find the source code so I can update it, or at least have it be updated by someone else. (i.e. a new mod developer/author, so the old one does not have to worry about 1.7->1.8)
- Silvania Studios
- Level 82
- Elite Modder
- February 5, 2017, 1:39 pm
EMB4 doesn’t release their source code (Slightly annoying actually, I really want to fix their asset system so you don’t have to unzip to install. Oh well)
Anyway as I said, it’s a huge update for 1.7-1.8. Without meaning to judge, you’re on here as a level 1 with no visible modding experience; you would have to be very experienced in Java and it’s an update that would take a very long time — even with the source code, there aren’t many people who would take on a project like that.